The internal id maps to a paved oval-style speedway with four layouts. The community name and the exact per-layout names await an in-game pass; the surface (tarmac) and layout count are read from the game files.
Speedway is the paved venue in the current build: banked asphalt, painted racing lines, and American-style stock cars in the scenery. It ships four layouts built around the same oval infrastructure — expect ovals, a figure-eight crossover, and tighter derby-style configurations.
Oval racing is its own discipline
A speedway oval flips the usual priorities. There is almost no braking and only a couple of corners, so the whole lap is about carrying momentum, holding a consistent line on the banking, and managing the car alongside others at high speed. Small mistakes scrub speed you cannot easily win back, and because everyone is fast and close, contact is constant and often race-ending.
On the figure-eight layouts the crossover adds the one thing an oval normally lacks: a point where traffic converges from two directions. Timing that crossing — lifting to miss a car, or committing to beat one through — is where those layouts are won and lost.
What to work on here
This is the place to practise high-speed car control and racing in a tight pack rather than loose-surface technique. Smooth inputs and a stable car matter most; on tarmac you can run a firmer, asphalt-leaning setup than anywhere else in the game. See Racing With Contact and the asphalt tab of the generic RWD guide.