The internal id maps to a dry, junkyard-themed venue with piled wrecks and criss-crossing roads. The community name is our best read; an in-game pass will confirm it. The dirt surface, the criss-cross layout, and the route count come from the game files.
Scrapyard is the demolition-flavoured venue: dusty dirt ground, walls of stacked junk cars, and roads that cross over each other rather than looping cleanly. It runs a main route with a reverse plus several more configurations, at least one of which is a criss-cross layout where the track deliberately intersects itself.
Where contact is the track, not a hazard
Most circuits punish contact; a scrapyard layout is built around it. The criss-cross sections put cars on a collision course by design, and the tight junkyard corridors leave nowhere to avoid a rival who wants to trade paint. Reading traffic — knowing who is about to cross your path and deciding early whether to yield or commit — matters as much as your line.
The dirt surface is loose and dusty, so the same throttle patience that works on gravel applies: rotate the car while slowing, then drive out straight. But you will rarely get a clean lap here, so consistency under contact beats a perfect line you can never actually run.
What to work on here
This is contact-racing practice above all. Learn to use a rival’s car as a brake or a berm, to take a hit without spinning, and to pick your moment through the crossings. See Racing With Contact. A robust, forgiving dirt setup that stays composed when you get bumped is worth more here than an edgy fast one — start from the gravel tab of the relevant tuning guide.