← All tuning guides
Braking Force
Balance56 %
RearFront

Near centre, a touch forward

Pressure98 %
LowHigh

Heavy and stable — can run a little higher; less on loose, more on grip

Front Balancer
EnabledOn
OffOn

Undocumented — test both ways in one braking zone

Differential — Rear
Power54 %
OpenLocked

Locked on loose for traction, opener on grip; a tight diff on tarmac adds understeer

Coast50 %
OpenLocked

Some lock on loose for braking stability

Preload17 Nm
OpenLocked

More base lock on loose, less on grip

Final Drive
Final3.58
Top speedAcceleration

Mid — traction lets you gear for the track rather than the corners

Forward Gears
1st2.90
Top speedAcceleration

Stock ratios — reference

2nd2.00
Top speedAcceleration
3rd1.40
Top speedAcceleration
4th1.10
Top speedAcceleration
5th0.90
Top speedAcceleration
6th0.75
Top speedAcceleration
Springs
Front55.0 N/mm
SoftStiff

Soft-ish — keep all four tyres planted

Rear51.0 N/mm
SoftStiff

Matched close to the front — the car is balanced by design

Ride Height
Front25.1 cm
LowHigh

Up for kerbs and ruts, down for grip

Rear27.0 cm
LowHigh
Anti-roll Bars
Front56.5 N/mm
SoftStiff

Stiffen to calm the car, soften to free the nose

Rear56.5 N/mm
SoftStiff

Stiffen to add rotation — your main balance trim

Camber
Front-2.62°
NegPos

Even camber budget front-to-rear — all four tyres corner

Rear-2.62°
NegPos
Toe
Front0.03°
OutIn

A touch of toe-out sharpens turn-in

Rear0.20°
OutIn

A little toe-in for stability

Ackermann
Ackermann74 %
NoneFull
Wedge
Oversteer Bias0 %
LeftRight
Steering
Lock to Lock750.00°
LowHigh
Steering Ratio12.00
LowHigh

Gamepad: set one notch slower than shown

Why these numbers

All-wheel drive changes the problem. Traction out of corners is rarely the issue — power goes to all four tyres — so an AWD car puts power down on loose surfaces better than a FWD or RWD car. What you tune instead is balance: an AWD car can understeer like a FWD car or rotate like a RWD car, and the setup decides which.

The anti-roll bars are your main balance trim — stiffen the rear to add rotation, the front to calm the car. Keep both soft-ish; compliance keeps all four tyres on the ground, where the traction advantage actually lives. The springs sit close front-to-rear because the car is balanced by design.

The Differential still locks on loose for traction and opens on grip, but it matters less than on a two-wheel-drive car — trim balance with the bars first, then the diff.

Camber is spread evenly front-to-rear, since all four tyres both drive and corner.

Braking Force
Balance59 %+3 %
RearFront
Pressure118 %+20 %
LowHigh
Front Balancer
EnabledOn±0
OffOn
Differential — Rear
Power44 %−10 %
OpenLocked
Coast42 %−8 %
OpenLocked
Preload10 Nm−7 Nm
OpenLocked
Final Drive
Final3.30−0.28
Top speedAcceleration
Forward Gears
1st2.90±0
Top speedAcceleration
2nd2.00±0
Top speedAcceleration
3rd1.40±0
Top speedAcceleration
4th1.10±0
Top speedAcceleration
5th0.90±0
Top speedAcceleration
6th0.75±0
Top speedAcceleration
Springs
Front70.0 N/mm+15.0 N/mm
SoftStiff
Rear66.0 N/mm+15.0 N/mm
SoftStiff
Ride Height
Front22.0 cm−3.1 cm
LowHigh
Rear24.5 cm−2.5 cm
LowHigh
Anti-roll Bars
Front70.0 N/mm+13.5 N/mm
SoftStiff
Rear70.0 N/mm+13.5 N/mm
SoftStiff
Camber
Front-3.50°−0.88°
NegPos
Rear-3.50°−0.88°
NegPos
Toe
Front0.03°±0
OutIn
Rear0.20°±0
OutIn
Ackermann
Ackermann74 %±0
NoneFull
Wedge
Oversteer Bias0 %±0
LeftRight
Steering
Lock to Lock750.00°±0
LowHigh
Steering Ratio12.00±0
LowHigh

Why these changes

Asphalt gives you grip to push hard, and the car feels fast and stable. The failure mode is understeer, so stiffen up, lower the car, and open the diff so it does not fight your steering — then add rear anti-roll bar if you still need the nose to bite.

Keep the camber budget fairly even front-to-rear, since all four tyres are still working.

Braking Force
Balance56 %±0
RearFront
Pressure96 %−2 %
LowHigh
Front Balancer
EnabledOn±0
OffOn
Differential — Rear
Power54 %±0
OpenLocked
Coast50 %±0
OpenLocked
Preload16 Nm−1 Nm
OpenLocked
Final Drive
Final3.60+0.02
Top speedAcceleration
Forward Gears
1st2.90±0
Top speedAcceleration
2nd2.00±0
Top speedAcceleration
3rd1.40±0
Top speedAcceleration
4th1.10±0
Top speedAcceleration
5th0.90±0
Top speedAcceleration
6th0.75±0
Top speedAcceleration
Springs
Front54.0 N/mm−1.0 N/mm
SoftStiff
Rear50.0 N/mm−1.0 N/mm
SoftStiff
Ride Height
Front25.5 cm+0.4 cm
LowHigh
Rear27.5 cm+0.5 cm
LowHigh
Anti-roll Bars
Front56.0 N/mm−0.5 N/mm
SoftStiff
Rear56.0 N/mm−0.5 N/mm
SoftStiff
Camber
Front-2.50°+0.12°
NegPos
Rear-2.50°+0.12°
NegPos
Toe
Front0.03°±0
OutIn
Rear0.20°±0
OutIn
Ackermann
Ackermann74 %±0
NoneFull
Wedge
Oversteer Bias0 %±0
LeftRight
Steering
Lock to Lock750.00°±0
LowHigh
Steering Ratio12.00±0
LowHigh

Why these changes

Gravel suits AWD well and sits close to the hybrid setup. The car is planted and carries more corner speed than a FWD or RWD car, because all four tyres share the cornering and driving load.

Trim rotation with the rear anti-roll bar rather than reaching for the diff every time.

Braking Force
Balance54 %−2 %
RearFront
Pressure82 %−16 %
LowHigh
Front Balancer
EnabledOn±0
OffOn
Differential — Rear
Power64 %+10 %
OpenLocked
Coast56 %+6 %
OpenLocked
Preload24 Nm+7 Nm
OpenLocked
Final Drive
Final3.80+0.22
Top speedAcceleration
Forward Gears
1st2.90±0
Top speedAcceleration
2nd2.00±0
Top speedAcceleration
3rd1.40±0
Top speedAcceleration
4th1.10±0
Top speedAcceleration
5th0.90±0
Top speedAcceleration
6th0.75±0
Top speedAcceleration
Springs
Front42.0 N/mm−13.0 N/mm
SoftStiff
Rear38.0 N/mm−13.0 N/mm
SoftStiff
Ride Height
Front27.5 cm+2.4 cm
LowHigh
Rear28.5 cm+1.5 cm
LowHigh
Anti-roll Bars
Front44.0 N/mm−12.5 N/mm
SoftStiff
Rear44.0 N/mm−12.5 N/mm
SoftStiff
Camber
Front-2.00°+0.62°
NegPos
Rear-2.00°+0.62°
NegPos
Toe
Front0.03°±0
OutIn
Rear0.20°±0
OutIn
Ackermann
Ackermann74 %±0
NoneFull
Wedge
Oversteer Bias0 %±0
LeftRight
Steering
Lock to Lock750.00°±0
LowHigh
Steering Ratio12.00±0
LowHigh

Why these changes

Mud is where AWD shines brightest — all four wheels claw for grip where a FWD or RWD car bogs down, so you carry drive out of corners that would strand the others. Soften and raise everything to keep the tyres planted, and lock the diff up for traction.

The catch is weight: a heavy AWD car can still plough straight on. Lean on the traction and feed the power in confidently off the corner where the others cannot.

Hybrid = a do-everything setup; each surface tab shows what to change from it. A generic all-wheel-drive baseline to test against your own feel — the game stock tune (identical for every car) sits mid-range of these.

Generic Tuning

Generic AWD Setup

AWD

Balancing an all-wheel-drive car — traction everywhere, so the setup decides whether it understeers or rotates — in the game’s own units.

The current roster has no confirmed AWD car — treat this as the drivetrain theory to apply once one appears, and confirm the split on the in-game tuning screen.

All-wheel drive rarely struggles for traction — the question is balance, and the setup answers it. The Hybrid tab on the left is an all-round setup that does OK on any surface, in the game’s real sliders and units; each surface tab shows what to change from it. Gamepad players: Steering Ratio one notch slower than shown.

Reading the presets

The filled marker is the setting, the tick is the hybrid value, and the coloured number is the change from it (green higher, blue lower). Each tab’s own Why these changes panel — below its settings — explains the reasoning for that surface.